WHO WE ARE
Awfully Nice Studios
Awfully Nice Studios is a small independent game studio comprised of two distinguished gentlemen baptized in the art of gaming while on the toilet with the ultimate goal of developing fun games. Just two nice guys, but mostly awful, who love creating things. The dynamic duo was passionate about playing and designing games that they would love to play. They wanted to create games that were entertaining and also brought back childhood memories of your favorite games. Fun and humor always being in the forefront with the holy mission of making awesome games for all.
In their eyes a game can truly be a piece of art and for them, games provide a new way of interacting with art. The games platform is the perfect medium for bringing their creations and ideas to life. Plus, there is the huge perk of having complete creative control and knowing they are building their next big game to play with.
Till hails from the land of Switzerland recognized by the rest of the world as Sweden. Known to him as the only country that makes real bread. He has 4 years of experience as a character artist working as a 3D modeler for Blizzard Entertainment, but his true passion is in the world of 2D. The universe of The Bug Butcher was being concocted in his mind, but only became a fruitful reality when he reunited with his former Blizzard Entertainment co-worker, Rainer Zoettl. Till’s cutesy gore style gives life and true personality to his characters while providing eye candy for the rest of us. He primarily dwells in flash and photoshop, but to break his artistic constipation he seeks the comforts of surfing or playing frisbee with Sir Winston (his zealous emotional support dog). Steeped in a life of gaming, Till is a true gamer at heart, but these days most his gaming is done on the porcelain throne with his phone.
He effing loves cuddling…
Rainer is Austrian grown with over 10 years of experience in the VFX Business while also cultivating his love for trees by dabbling in carpentry. His true homage to trees is obvious in his creation of the home tree in the movie Avatar. He also worked on District 9, the Hobbit, Avengers, Cloud Atlas and many more while working for Weta Digital and Scanline VFX. Rainer’s hearty predilection for gaming led to his switch into the game industry where he worked for Blizzard Entertainment. He only realized he is a glutton for punishment when he became Awfully Nice Studios’ backend guru. When he is not battling the coder’s glaze you can find him playing with his kids or furiously button mashing his next game conquest. A deep hatred for bugs has developed in Rainer, but he now feels a certain kinship with Harry…aka the Bug Butcher.
He is rather fond of laughing at other people’s expense. Avoid hurting yourself around him if possible.